A review of Waking Life

by Brian Orndorf
It happens to most of us. You're sitting in a party, minding your own business when a
stranger comes along toting a beer and wants to sit next to you and chat. The minutes pass
by, soon hours, and the stranger gets more and more intoxicated. He keeps rambling on
about life and our place in it. Getting more and more abstract as he struggles to find a
light at the end of his narrowing tunnel. You sit patiently and respectfully, hoping it
all will pay off eventually. Yet it never does. That is what it's like to sit through
Richard Linklater's animated poem to philosophy, Waking Life.
The first half of the Linklater double whammy this fall (his other film, the stage
play-based Tape, starring Ethan Hawke and Uma Thurman, opens in November),
Waking Life tells the story of a wandering soul (Wiley Wiggins, Dazed
And Confused) who cannot seem to snap out of his dream state. He wanders from person
to person in his surreal world, hoping to catch some sort of clue as to why he can't wake
up and what part his dreams play in his waking life. Meeting all sorts of characters who
try to implement some higher thinking into the dreamer, they each hold a monologue of
beliefs on why we dream, and what secrets that nocturnal mind holds out gives us a clue to
why we exist.
Waking Life uses a process called interpolated rotoscoping to
bring its story to life. Shot in digital video in 1999, Life spent the next
year and a half with more than thirty artists painting each frame of the film with a
computer (each minute of screen time required 250 hours of animation). The final effect
being somewhere in between a really bitchin' Ralph Bakshi film and the psychedelic imagery
of Alan Parker's The Wall.
I couldn't see another way Linklater could tell this story but through the animation. A
bizarre journey through one man's contemplative thoughts, Waking Life is far
from the standard entertainment Linklater tried on for size with his last film, the
flaccid The Newton Boys. The existential world seems to be where Linklater's
heart lies, and this film is nothing but a labor of love for the director who has covered
this ground of metaphysical questioning before in his Before Sunrise and the
unwatchable subUrbia. Yet this time, Linklater doesn't have to completely rely
on actors to sell his thoughts. Through the intricate animation, the film is free to roam
wherever the character's thoughts take it, the effect being both dreamlike and liberating
to the story (or lack thereof).
The animation are really the picture's biggest accomplishment. They take what is really
yawn-inducing ideas that should've remained in a college lecture room and breathe life
into them. However, the animation can only take you so far when the film starts to lose
track of itself and wanders into the deadly rambling zone. It's not so much that
Waking Life would appeal only to intellectuals, though any interest in
philosophy would help in the long run, but more that the film's aimless ideas seem to only
be turning Linklater on. He tries to inject some humor into the proceedings, but it isn't
enough to keep Waking Life engaging. He is taking the most unenthusiastic idea
for a film - people endlessly rambling about ideas that there are no answers to - and
trying to spruce it up with colors and style. And that works, for about half of the film.
By the end, the wonders of the artwork have worn off and all you can do is wait patently
for the film to realize that it has peaked a long time ago.
To truly get the most out of Waking Life, a film teeming with philosophical
debate about the meaning of dreams and how they figure into existence really must wet your
whistle. That or if you have some leftover acid tucked away in a Silly Putty egg from last
summer's Laser Floyd extravaganza. Either way, you're set.